Saturday, October 21, 2017 from 8:40 AM to 5:30 PM BST
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Black Dragon Miniatures 
4-6 Coventry Road
Hinckley LE10 0JT
United Kingdom


Garry Sharp 
01455 611813 


Kings Of War 2000 point Tournament
- Timed Event 50 mins per game 

  • 2000 pt armies from official Mantic lists excluding KOW Historical - USING 2017 COK RULES
  • Lists to be submitted to Store Email by Wednesday 17th October 2017. Please be aware there will be a tournament point deduction for late entries.
  • 4 Game Swiss style tournament with chess clocks, 50 minutes per player. Each player is expected to bring a chess clock or phone app (such as the free iPhone app by chess.com).
  • KOW version 2 rules + RC published FAQs +  Current Errata
  • Price is 12.00 per registrant.
  • Prizes will be awarded for the top two finishers (and possibly more depending on numbers)
  • We will be using OPEN lists for this tournament
  • No 7th Turns
  • Charity Rerolls will be in place 5 will buy you 1 reroll token per game, this can be used on any in game roll (not first turn), it can be used to reroll upto 2 dice on any roll, but if the roll requires 2 dice both must be rerolled.
  • If you do timeout, then it is dice-down for you immediately. No more dice rolls during your remaining turns, including resolving any currently ongoing combats or nerve tests for units that have taken damage. The only movement you are allowed to do is issue a Pivot! Order during the move phase. 
  • All games will operate under Victors take the spoils.  (if a game ends by total wipeout the scenario is a win for the remaining combatant)
  • Fields of Blood Ranking Event


  • 8:30-9:15   Venue opens and event registration
  • 9.30 to 5.30 4 Games including Lunch
  • 17:00 Over Run time and Awards


  • Any new FAQ’s that are released by the event will be used for this tournament. Army Selection Within your main force, you cannot select the same unit entry of type War Engine, Hero or Monster more than 3 times. For example, in a goblin army, you could take a maximum of 3 War Trombones and a maximum of 3 Wiz heroes. You could still then take up to 3 Biggits of course. 
  • Allies If you include allies, you cannot select the same allied unit entry of type War Engine, Hero (all types) or Monster more than once. For example, in a goblin allied contingent, you could take a maximum of 1 War Trombone and a maximum of 1 Wiz hero. In addition, magic artefacts cannot be given to any allied units you take. 
  • Unit Entry Changes  - We will be using the 2017 COK rule guidelines



 Invade! and Dominate!

 In games using the Invade! and Dominate! scenarios, only count half the points value of units with the Individual special rule and/or War Engines that are in the defined scoring area at the end of the game.

Loot! and Push!

While carrying one or more loot counters, units cannot use the Fly or Nimble special rules. Pillage! War Engines cannot capture/control objectives in this scenario.


Set-up Place one loot counter in the dead centre of the table. After all units have been placed on both sides but before any Vanguard moves, roll a D3 and assign that many additional loot counters to each player.

Starting with the player that placed the first unit, players alternate placing these loot counters into their own set-up areas.   Set-up ends when both players have placed all of their units and loot counters.    Loot counters may be carried by units starting the game on them. Controlling, capturing and carrying loot counters works in exactly the same way as described in the standard Loot! scenario.

However, loot counters in Push! cannot be taken off the table. Objective At the end of the game, you score


Objective At the end of the game, divide the table into six 2’x2’ squares (or equal sized areas for other table sizes).  Add up the total points of each player’s non-Individual units within each square. If one player has more points in units than their opponent in a given square then they “control” that square and get 1 Control Point.   If a player controls the square in the centre of their opponents half of the table, that player gets an additional Control Point (so it is worth 2 CPs to control your opponent’s central square).   The player with the most Control Points wins. If the players have an equal amount of Control Points then the game is a draw. If a unit is straddling the line between 2 or more squares then they are considered to be in whichever one the majority of their base is within, otherwise, the owning player must choose one of the squares to count their unit in.


Each game will be played against a random predetermined scenario from the rulebook or CoK pack (Control and Push)

After a game Tournament Points (TP) will be assigned based on the result as follows:

Victory                        5 TPs

Draw                           3 TPs

Loss                             1 TPs

Time out/Concede       0 TP (with no bonus for attrition score)

Damage Inflicted
This is the total number of points you have Routed of the other players army. This means that you may score a victory, but should your army be decimated by your opponent, that victory will be a hollow one.
Once the number is worked out, consult the table below for the adjustment to both players’ scores:

Please note we will be using the table below so if you table your opponent the max bonus you will score is 4 for 1200 points.


Late list submission will be penalised 1 TP per day after due date (max 3 TP).

Armies meeting a 3 colour minimum paint and basing standard will gain 2 bonus TPs. There will be no penalisation for unpainted miniatures.

Final tournament placing will be decided on TPs, with cumulative margin of victory used to in the event of a tie.

Crowd at the Table

If one player feels discomfort with amount of spectators present at their table, they may request them to step aside. When this happens, a referee will ask everyone around to step away from the table.