This interactive presentation, based on the book Making School a Game Worth Playing: Digital Games
in the Classroom, is designed for teachers and curriculum specialists to integrate a wide range of digital games into the curriculum and explore the instructional strategies essential for digital game- based learning experiences.
We will discuss how to:
Ryan Schaaf is an Assistant Professor of Technology at the College of Notre Dame of Maryland and a Faculty Associate for the Johns Hopkins University School of EducationGraduate Program. Ryan's real affinity lies in incorporating technology into classroom instruction. In 2005, Ryan Schaaf began the Master's Program at Johns Hopkins University for a degree in Instructional Technology. During his first semester, Ryan participated in the development of the FAQ section for theSAKAI project, a new open-source Learning Management System (LMS). Ryan continued his expertise with Learning Management Systems when he interned with Johns Hopkins University and BotKnowledgeto create multimedia tutorials instructing faculty using the Blackboard LMS. After graduation, Ryan decided to teach at Johns Hopkins as a faculty member for the School of Education.
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