When

Saturday September 24, 2016 from 8:45 AM to 5:30 PM BST
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Where

Altrincham Gaming Club 
End of Narrow Lane Off
Albert Place
Altrincham WA14 4DN
United Kingdom
 


Contact

Andrew Sharp 
Altrincham Gaming Club 
07551 545451 
kevhoneysett@yahoo.com 

Promo Video

 

 

 

AltiBASH 2

 

  • 2000 pt armies from official Mantic lists
  • Lists to be submitted to Andrew Sharp (asharp@liv.ac.uk) by Wednesday 21st September. Please be aware there will be a tournament point deduction for late entries.
  • 4 Game Swiss style tournament with chess clocks, 50 minutes per player. Each player is expected to bring a chess clock or phone app (such as the free iPhone app by chess.com).
  • KOW version 2 rules + RC published FAQs + COK Rules Pack
  • Price is 10.00 per registrant.
  • Prizes will be awarded for the top two finishers (and possibly more depending on numbers)
  • We will be using OPEN lists for this tournament

 TOURNAMENT SCHEDULE

  • 8:30-9:15               Venue opens and event registration
  • 9:15-9:30               Tournament briefing
  • 09:30-11:10           Game 1 (Pillage)
  • 11.25–13.05          Game 2 (Control)
  • 13:05-13:45           Lunch
  • 13:45-15:25           Game 3 (Push)
  • 15:40-17:10           Game 4 (Invade)
  • 17:10-17:30           Results & award presentation

 ARMY COMPOSITION AND SPECIAL RULES

See CoK pack for full wording, in summary: 

  • Cursed and Ahmunite Pharoah are reduced to Def 5. 
  • While Disordered, units lose Fly. Note that this also means they lose the Nimble that Fly provides too, unless they have it by another means (such as Individuals). 
  • Within your main force, you cannot select the same unit entry of type War Engine, Hero or Monster more than 3 times. 
  • If you include allies, you cannot select the same allied unit entry of type War Engine, Hero (all types) or Monster more than once.
  • Magic artefacts cannot be given to any allied units you take.
  • Additional scenarios of Control and Push may be used.

SCORING

Each game will be played against a random predetermined scenario from the rulebook or CoK pack (Control and Push)

After a game Tournament Points (TP) will be assigned based on the result as follows:

Victory                        15 TPs

Draw                           10 TPs

Loss                             5 TPs

Time out/Concede       0 TP (with no bonus for attrition score)


Margin of Victory
This is the difference between the total number of points the players have Routed of each other’s army. This difference in totals adjusts the Tournament Points by a positive or negative amount. This means that you may score a victory, but should your army be decimated by your opponent, that victory will be a hollow one.
Once the difference in points is known, consult the table below for the adjustment to both players’ scores:

Bonuses/Penalties

Late list submission will be penalised 1 TP per day after due date (max 3 TP).

Armies meeting a 3 colour minimum paint and basing standard will gain 2 bonus TPs. There will be no penalisation for unpainted miniatures.

Final tournament placing will be decided on TPs, with cumulative margin of victory used to in the event of a tie.

Crowd at the Table

If one player feels discomfort with amount of spectators present at their table, they may request them to step aside. When this happens, a referee will ask everyone around to step away from the table.

 Directions to the Venue

The Tournament will be held at St Georges Church Hall in Altrincham, Greater Manchester. The venue can be a little difficult to find so please use the following postcode for sat nav (WA14 4DN) and the directions below. In the event of getting lost or delayed please call for advice Andy Sharp (07551545451) or Kev Honeysett (07793227659)

Travelling most directions you will come along the M56 towards Manchester airport. Leave the motorway and turn onto the A56 to Altrincham. Turn left off of the A56 onto a cobbled road (Albert place) beside the Old Market Tavern pub (Picture One), 50 yards up the hill on your right (after the flats) is Church lane (Picture Two), we are at the end of this narrow lane (Picture Three).