ENTRY with air (air provided by Chris Herring)
PRE-REGISTERED (Before Feb 6) $25
2017 OFFICERS CLUB Members (walk-on) $15
VALKEN GRAFFITI Winter Blend $70/ case with tax $65 pre-registered
EVENT PAINT ONLY
Battle of HOTH 8
A Viper probe has landed on the ice planet Hoth near the Echo Base. Darth Vader and his Imperial fleet, armed with Storm Troopers and a lumbering battalion of AT-ATs, have been alerted to Rebel's presence. Damaged shield generators have come online, although struggling to maintain power they should be able to withstand the airborne offensive, but the ground assault is bearing down. Massive numbers of the Empire's 501st Legion troops combined with AT-AT and AT-ST's are congregating near the outskirts of the Echo base, ready to strike the final blow to our Alliance. Outward command posts are vulnerable, and will be the first to fall. Hasty defenses are being constructed around the main power generators as they are likely to be the primary target- but these won’t last long. Rebel forces must fortify the perimeter of the Echo base until a window opens for an escape.
8am-9:30 – registration/ chrono/ paint sales
10:00 – game briefing
10:30 – 12:30 – game section 1
12:30 -1:30 – lunch break
1:30 - 4 game section 2
4:15 – awards/ raffle
Team Starting Points/Insertion Points
**Teams will switch sides at lunch**
Darth Vader’s Imperial Army “THE EMPIRE” –
Commanded by John Salvadore from NFG
XO- BEAST from Team Defiant
Tournament area 1st half,
Cemetery 2nd half
Luke Skywalker and the Rebel Alliance “THE REBELS” –
Commanded by Jacob "Yoda" Negrey from SAS
XO - Burt "Jekyll" Murphy from SAS
Cemetery 1st half,
Tournament area 2nd half
Blue – THE REBELS
Red – THE EMPIRE
Marking tape or Team Tags to designate team must be worn on the front and back of mask at all times and cannot be removed
Field speed/Firing modes:
12.5bps max – no ramping
Full auto allowed (under 12.5bps) however NO full auto in buildings
Event paint ONLY!
First strike rounds permitted in white fill only and can be brought to event or bought from us.
The game will consist of 2 main sections with basic objectives for each team. Additional missions will be released to commanders at timed intervals.
Hoth Big game special game rules
THE FORCE IS STRONG WITH YOU
DARTH VADER will be hidden on the field. VADER will allow the holder to ‘USE THE FORCE’ to perform one of three actions.
Once the action is performed VADER must be forfeited and will be hidden again by a Referee until another player finds it.
Collapsible ones only
Must be approved by Referee and you must have a Light Saber player card
Light sabers will be marked with tape on their end; this “kill Zone” area is the only spot that can be used to eliminate other players.
Light Sabers may be used in a defensive position and hits to the LIGHT SABERS will not count as hits.
Light Saber tags will be counted as barrel tags – tagging player is recommended to yell “barrel tag”
Light Saber 1v1 battles
Masks must stay on!
Must call a Referee over to initiate – Referee may or may not allow battle to occur
Both players must agree to battle and have player cards
Battles will be 2 minutes long
Player is eliminated when touched with “Kill Zone” of opposing players Light Saber anywhere on the body
Law/ Nerf rockets
Must have a Law Rocket card (given at registration) to use. Referee will punch this card each time it is used
Chrono Speed: 140FPS or less!
Must have a Referee present to verify hit/ punch card
Allowed 5 rocket launches per section
Once a structure is hit, everyone inside or near (with reason) will be eliminated. Referee will have ultimate decision as to how close someone needs to be to be considered eliminated.
Rockets will be returned to Air fill station if found on field.(Mark your own rockets!)
Only one Medic per team
A Medic can only carry 4 force tokens on them at one time.
Players wishing to be “healed” must yell MEDIC! Immediately after being hit and stay in the spot that they were hit and await medic to heal them.
(Yelling hit or anything other than Medic right away results in player calling themselves eliminated and must return to respawn point. OR players moving from the spot they were eliminated before “healed” by a Medic results in a elimination.)
To Heal a player: Each Medic has “Force Tokens” to heal a player the medic must get to the player wishing to be “healed” give the Shot player 1 Force token and wipe off all current hits from player. Once all hits are clean the player being “healed” is active again
*A Medic May Heal Himself - Same rules apply however - Must have at least one force token in possession
IMPORTANT! Players that have been healed ARE RESPONSIBLE for bringing the FORCE TOKENS TO HOME BASE! Once at home base they must be given to the team’s commander and then the team commander may supply the Medic with more tokens. (ANY LOST TOKENS WILL NOT BE REPLACED by referees or staff.)
(Referee may call player waiting for a medic, eliminated due to severity of game play.)
* TANK MUST STAY IN HQ AREA*
During this time the tank MAY be Disabled/Destroyed