Saturday January 14, 2017 from 8:30 AM to 5:30 PM GMT
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Altrincham Gaming Club 
End of Narrow Lane Off
Albert Place
Altrincham WA14 4DN
United Kingdom


Andrew Sharp 
Altrincham Gaming Club 
07551 545451 

AltiBASH 3

  • 2000 pt armies from official Mantic lists
  • Lists to be submitted to Kev Honeysett (kevhoneysett@yahoo.com)by Wednesday 11th January. Please be aware there will be a tournament point deduction for late entries.
  • 4 Game Swiss style tournament with chess clocks, 50 minutes per player. Each player is expected to bring a chess clock or phone app (such as the free iPhone app by chess.com).
  • KOW version 2 rules + RC published FAQs + COK Rules Pack
  • Price is 15.00 per registrant.
  • A cold lunch will be included (please advise of any dietary requirements)
  • Free Tea and Coffee and selected soft drinks will be available throughout the day
  • Prizes will be awarded for the top three finishers, for best army appearance and for the coveted wooden spoon.
  • We are looking at how to tie the event in with the international campaign day BUT this is a tournament first and foremost
  • We will be using CLOSED lists for this tournament


  • 8:30-9:15               Venue opens and event registration
  • 9:15-9:30               Tournament briefing
  • 09:30-11:10           Game 1 
  • 11.25–13.05          Game 2 
  • 13:05-13:45           Lunch
  • 13:45-15:25           Game 3 
  • 15:40-17:10           Game 4 
  • 17:10-17:30           Results & award presentation


See CoK pack for full wording, in summary: 

  • Cursed and Ahmunite Pharoah are reduced to Def 5. 
  • While Disordered, units lose Fly. Note that this also means they lose the Nimble that Fly provides too, unless they have it by another means (such as Individuals). 
  • Within your main force, you cannot select the same unit entry of type War Engine, Hero or Monster more than 3 times. 
  • If you include allies, you cannot select the same allied unit entry of type War Engine, Hero (all types) or Monster more than once. 
  • Magic artefacts cannot be given to any allied units you take. 
  • Additional scenarios of Control and Push may be used. 


Each game will be played against a random predetermined scenario from the rulebook or CoK pack (Control and Push)

After a game Tournament Points (TP) will be assigned based on the result as follows:

Victory                        5 TPs

Draw                           3 TPs

Loss                             1 TPs

Concede            0 TP (with no bonus for attrition score)

Margin of Victory
This is the difference between the total number of points the players have Routed of each other’s army. This difference in totals adjusts the Tournament Points by a positive or negative amount. This means that you may score a victory, but should your army be decimated by your opponent, that victory will be a hollow one.
Once the difference in points is known, consult the table below for the adjustment to both players’ scores:

VP Difference

Bonus Points















Late list submission will be penalised 1 TP per day after due date (max 3 TP).

Armies meeting a 3 colour minimum paint and basing standard will gain 2 bonus TPs. There will be no penalisation for unpainted miniatures.

Final tournament placing will be decided on TPs, with cumulative margin of victory used to in the event of a tie.

Crowd at the Table

If one player feels discomfort with amount of spectators present at their table, they may request them to step aside. When this happens, a referee will ask everyone around to step away from the table.


There is no sportsmanship prize but we expect all players to behave in an appropriate and adult manner, showing respect for their opponents, the venue and the TO. Please attempt to address any issues between yourselves at the table, however if this does not resolve the issue then complaints about behaviour should be directed to the TO. The TO reserves the right to deduct TPs for persistent poor sportsmanship.



We will be including a free reroll of up to 2 dice PER GAME. You will be provided with a Golden Token to use at an appropriate moment of imminent disaster!!! This only applies to dice that you roll and cannot be used to re-roll a re-roll!!

You CANNOT reroll the dice for sides, first player or 4+ roll for a 7th turn.





Place one loot counter in the dead centre of the table. After all units have been placed on both sides but before any Vanguard moves, roll a D3 and assign that many additional loot counters to each player. Starting with the player that placed the first unit, players alternate placing these loot counters into their own set-up areas. Set-up ends when both players have placed all of their units and loot counters. Loot counters may be carried by units starting the game on them.

Controlling, capturing and carrying loot counters works in exactly the same way as described in the standard Loot! scenario. However, loot counters in Push! cannot be taken off the table.


At the end of the game, you score 1 Loot Point for each loot counter in the possession of one of your units, and an additional +1 Loot Point for each loot counter you hold where the unit possessing it is entirely in your opponent’s half of the table.

If you score more Loot Points than your opponent, you win, otherwise the game is a draw.

 Control !


At the end of the game, divide the table into six 2’x2’ squares (or equal sized areas for other table sizes). Add up the total points of each player’s non-Individual units within each square. If one player has more points in units than their opponent in a given square then they “control” that square and get 1 Control Point. If a player controls the square in the centre of their opponents half of the table, that player gets an additional Control Point (so it is worth 2 CPs to control your opponent’s central square).  

The player with the most Control Points wins. If the players have an equal amount of Control Points then the game is a draw.  

If a unit is straddling the line between 2 or more squares then they are considered to be in whichever one the majority of their base is within, otherwise, the owning player must choose one of the squares to count their unit in.


Player A Edge




+1 CP if Player B Controls





+1 CP if Player A Controls


Player B Edge



 Directions to the Venue

The Tournament will be held at St Georges Church Hall in Altrincham, Greater Manchester. The venue can be a little difficult to find so please use the following postcode for sat nav (WA14 4DN) and the directions below. In the event of getting lost or delayed please call for advice Andy Sharp (07551545451) or Kev Honeysett (07793227659)

Travelling most directions you will come along the M56 towards Manchester airport. Leave the motorway and turn onto the A56 to Altrincham. Turn left off of the A56 onto a cobbled road (Albert place) beside the Old Market Tavern pub (Picture One), 50 yards up the hill on your right (after the flats) is Church lane (Picture Two), we are at the end of this narrow lane (Picture Three).