FIGHT FOR THE KING
Where
Black Dragon MiniaturesTOURNAMENT SCHEDULE
ARMY COMPOSITION AND SPECIAL RULES
In addition to COK tournament book the following are DEF 5 not DEF 6
Lady Ilona & Herja the Fallen
Special Rules Note the amendments to the following special rule:The following Magical Artefacts will NOT be allowed:
SCENARIOS INFORMATION
Scenarios
Invade! and Dominate!
In games using the Invade! and Dominate! scenarios, only count half the points value of units with the Individual special rule and/or War Engines that are in the defined scoring area at the end of the game.
Loot! and Push!
While carrying one or more loot counters, units cannot use the Fly or Nimble special rules. Pillage! War Engines cannot capture/control objectives in this scenario.
Push!
Set-up Place one loot counter in the dead centre of the table. After all units have been placed on both sides but before any Vanguard moves, roll a D3 and assign that many additional loot counters to each player.
Starting with the player that placed the first unit, players alternate placing these loot counters into their own set-up areas. Set-up ends when both players have placed all of their units and loot counters. Loot counters may be carried by units starting the game on them. Controlling, capturing and carrying loot counters works in exactly the same way as described in the standard Loot! scenario.
However, loot counters in Push! cannot be taken off the table. Objective At the end of the game, you score
Control!
Objective At the end of the game, divide the table into six 2’x2’ squares (or equal sized areas for other table sizes). Add up the total points of each player’s non-Individual units within each square. If one player has more points in units than their opponent in a given square then they “control” that square and get 1 Control Point. If a player controls the square in the centre of their opponents half of the table, that player gets an additional Control Point (so it is worth 2 CPs to control your opponent’s central square). The player with the most Control Points wins. If the players have an equal amount of Control Points then the game is a draw. If a unit is straddling the line between 2 or more squares then they are considered to be in whichever one the majority of their base is within, otherwise, the owning player must choose one of the squares to count their unit in.
SCORING
Each game will be played against a random predetermined scenario from the rulebook or CoK pack (Control and Push)
After a game Tournament Points (TP) will be assigned based on the result as follows:
Victory 5 TPs
Draw 3 TPs
Loss 1 TPs
Time out/Concede 0 TP (with no bonus for attrition score)
Damage Inflicted
This is the total number of points you have Routed of the other players army. This means that you may score a victory, but should your army be decimated by your opponent, that victory will be a hollow one.
Once the number is worked out, consult the table below for the adjustment to both players’ scores:
Please note we will be using the table below so if you table your opponent the max bonus you will score is 4 for 1200 points.
Bonuses/Penalties
Late list submission will be penalised 1 TP per day after due date (max 3 TP).
Armies meeting a 3 colour minimum paint and basing standard will gain 2 bonus TPs. There will be no penalisation for unpainted miniatures.
Final tournament placing will be decided on TPs, with cumulative margin of victory used to in the event of a tie.
Crowd at the Table
If one player feels discomfort with amount of spectators present at their table, they may request them to step aside. When this happens, a referee will ask everyone around to step away from the table.